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DPD UK

DPD UK

Project Overview

What this project was, and what I was responsible for.

What this project was, and what I was responsible for.

DPD drivers make around 250 stops a shift, every 3–4 minutes. The existing Saturn 4 platform was built for older scanning hardware — not for BYOD, and not for the reality of delivery work. I led the UX strategy, interaction design, visual system, and cross-platform delivery across iOS and Android.

DPD drivers make around 250 stops a shift, every 3–4 minutes. The existing Saturn 4 platform was built for older scanning hardware — not for BYOD, and not for the reality of delivery work. I led the UX strategy, interaction design, visual system, and cross-platform delivery across iOS and Android.

Role

Senior Product Designer

Responsibilities

UX · UI · Mobile · Design System

Platform

iOS & Android (React Native)

Outcome

Reduced delivery from 3–4 taps to single swipe

Introduction

Saturn is DPD's official mobile application. I joined to redesign the driver experience from the ground up.

Saturn is DPD's official mobile application. I joined to redesign the driver experience from the ground up.

This wasn't a visual refresh. DPD was moving away from dedicated scanning hardware to a BYOD model — drivers using their own phones. That shift exposed how fragile Saturn 4 really was: an interface built for a different device, a different era, and a different kind of driver. The redesign had to work reliably across hundreds of device types, in every condition a delivery driver faces on a real shift.

This wasn't a visual refresh. DPD was moving away from dedicated scanning hardware to a BYOD model — drivers using their own phones. That shift exposed how fragile Saturn 4 really was: an interface built for a different device, a different era, and a different kind of driver. The redesign had to work reliably across hundreds of device types, in every condition a delivery driver faces on a real shift.

The Problem

A legacy system holding drivers back.

A legacy system holding drivers back.

The core issue wasn't aesthetic, it was structural. Every delivery took 3–4 taps and multiple screen transitions before a driver could even start scanning. Multiplied across 250 stops a shift, that friction wasn't a minor annoyance — it was hours lost across a fleet. And with the move to personal devices, the interface had to work on screens it was never designed for, in conditions it was never tested in.

The core issue wasn't aesthetic, it was structural. Every delivery took 3–4 taps and multiple screen transitions before a driver could even start scanning. Multiplied across 250 stops a shift, that friction wasn't a minor annoyance — it was hours lost across a fleet. And with the move to personal devices, the interface had to work on screens it was never designed for, in conditions it was never tested in.

250

Stops per route, every 3–4 minutes. Each one a repeated interaction with the same broken flow.

3–4 Taps

Taps before a driver could scan a single parcel — friction compounded hundreds of times a day.

BYOD

Shift to personal devices exposed an interface built for dedicated hardware, not personal phones.

The Research & Insight

Designing for every driver on the road.

Designing for every driver on the road.

User feedback sessions with active DPD drivers revealed a wider range of digital confidence than expected — from 20-year-old smartphone natives to 55-year-olds who preferred simplicity and predictability. The research pointed to three non-negotiable design constraints that shaped every subsequent decision.

User feedback sessions with active DPD drivers revealed a wider range of digital confidence than expected — from 20-year-old smartphone natives to 55-year-olds who preferred simplicity and predictability. The research pointed to three non-negotiable design constraints that shaped every subsequent decision.

01

One-handed operation

Drivers interact with the app while holding parcels, standing in rain, or walking between van and door. Every tap target, every gesture had to work with a thumb.

02

Low visibility conditions

The interface needed to be readable in direct sunlight, at night, and in low-contrast environments. Colour contrast and text size weren't nice-to-haves — they were functional requirements.

03

Extreme repetition

Every interaction is repeated 250+ times per shift. A single unnecessary tap costs hours across a fleet. The design had to earn every step it asked a driver to take.

The Strategy

From hardware-dependent to human-first.

From hardware-dependent to human-first.

The research reframed the design brief entirely. This wasn't about making Saturn 4 look better — it was about rebuilding the interaction model around real delivery conditions. The strategic shift moved every design decision away from the old hardware assumptions and toward the physical reality of 250 stops a day.

The research reframed the design brief entirely. This wasn't about making Saturn 4 look better — it was about rebuilding the interaction model around real delivery conditions. The strategic shift moved every design decision away from the old hardware assumptions and toward the physical reality of 250 stops a day.

AREA

BEFORE

AFTER

Interaction model

Multi-tap, multi-screen per delivery

Single swipe to begin scanning

Device assumption

Dedicated scanning hardware

BYOD — any personal smartphone

Navigation

Deep hierarchy, multiple transitions

Flat, single-screen delivery context

Failed deliveries

Filtered list, no contextual detail

Distinct workflow with full context

Visual system

Monochrome, no priority signalling

Colour-coded ETA and delivery type

Interaction model

Saturn 4 (Before)

Multi-tap, multi-screen per delivery

Saturn 5 (After)

Single swipe to begin scanning

Device assumption

Saturn 4 (Before)

Desktop-led, mobile adapted

Saturn 5 (After)

BYOD — any personal smartphone

Navigation

Saturn 4 (Before)

Deep hierarchy, multiple transitions

Saturn 5 (After)

Flat, single-screen delivery context

Failed deliveries

Saturn 4 (Before)

Filtered list, no contextual detail

Saturn 5 (After)

Distinct workflow with full context

Visual system

Saturn 4 (Before)

Monochrome, no priority signalling

Saturn 5 (After)

Colour-coded ETA and delivery type

Interaction model

Saturn 4 (Before)

Multi-tap, multi-screen per delivery

Saturn 5 (After)

Single swipe to begin scanning

Device assumption

Saturn 4 (Before)

Desktop-led, mobile adapted

Saturn 5 (After)

BYOD — any personal smartphone

Navigation

Saturn 4 (Before)

Deep hierarchy, multiple transitions

Saturn 5 (After)

Flat, single-screen delivery context

Failed deliveries

Saturn 4 (Before)

Filtered list, no contextual detail

Saturn 5 (After)

Distinct workflow with full context

Visual system

Saturn 4 (Before)

Monochrome, no priority signalling

Saturn 5 (After)

Colour-coded ETA and delivery type

Design Decisions

Three areas. Each with a clear problem, decision, and outcome.

Three areas. Each with a clear problem, decision, and outcome.

1

Core Delivery Flow

Problem → Decision → Outcome

The core flow required 3–4 taps and multiple screen transitions before a driver could begin scanning — compounding across 250 daily stops. Decision: collapse the entire delivery initiation into a single swipe gesture from the main stop list screen, eliminating every intermediate step. Outcome: the most repeated interaction in a driver's day became instantaneous, reducing cognitive load at the highest-frequency touchpoint on the platform.

The core flow required 3–4 taps and multiple screen transitions before a driver could begin scanning — compounding across 250 daily stops. Decision: collapse the entire delivery initiation into a single swipe gesture from the main stop list screen, eliminating every intermediate step. Outcome: the most repeated interaction in a driver's day became instantaneous, reducing cognitive load at the highest-frequency touchpoint on the platform.

Before

After

Before

After

After

2

Stop List & Priority System

Problem → Decision → Outcome

Problem → Decision → Outcome

The original stop list gave drivers no visual priority — every stop looked the same regardless of time pressure or delivery type. Decision: introduce a colour-coded ETA bar system and clear delivery-type labels so the next action is obvious at a glance, without requiring drivers to read every line. Outcome: reduced decision time at the start of each stop, particularly valuable for drivers managing time-sensitive or priority deliveries mid-route.

The original stop list gave drivers no visual priority — every stop looked the same regardless of time pressure or delivery type. Decision: introduce a colour-coded ETA bar system and clear delivery-type labels so the next action is obvious at a glance, without requiring drivers to read every line. Outcome: reduced decision time at the start of each stop, particularly valuable for drivers managing time-sensitive or priority deliveries mid-route.

Before

After

Before

After

Before

After

After

3

Unsuccessful Stops Workflow

Problem → Decision → Outcome

Failed deliveries were treated as a filtered subset of the main list — giving drivers no additional context about why a delivery failed or what to do next. Decision: treat unsuccessful stops as a completely separate workflow, surfacing failure reason, original delivery window, and re-attempt context in a single dedicated screen. Outcome: reduced driver error on re-attempts and removed a significant source of support calls to DPD depots.

Failed deliveries were treated as a filtered subset of the main list — giving drivers no additional context about why a delivery failed or what to do next. Decision: treat unsuccessful stops as a completely separate workflow, surfacing failure reason, original delivery window, and re-attempt context in a single dedicated screen. Outcome: reduced driver error on re-attempts and removed a significant source of support calls to DPD depots.

Before

After

After

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Alex Thompson

ID: DPD-8921

Oldbury Depot, UK

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The Craft

Every screen earns its taps.

Every screen earns its taps.

The visual system was built around the three research constraints — one-handed use, low visibility, extreme repetition. Colour wasn't decorative; it communicated urgency and delivery type. Typography was set larger and heavier than standard mobile conventions. Every tap target was sized for a thumb, not a cursor. The result is an interface that disappears into the workflow rather than demanding attention from it.

The visual system was built around the three research constraints — one-handed use, low visibility, extreme repetition. Colour wasn't decorative; it communicated urgency and delivery type. Typography was set larger and heavier than standard mobile conventions. Every tap target was sized for a thumb, not a cursor. The result is an interface that disappears into the workflow rather than demanding attention from it.

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Oldbury Depot, UK

ID: DPD-8921

Alex Thompson

Design System

Built for React Native, designed for scale.

Built for React Native, designed for scale.

A lightweight mobile design system ensured consistency across every screen and interaction state, while giving the engineering team the patterns they needed to scale features efficiently across iOS and Android. The colour system carried functional meaning — red for DPD brand and urgent actions, navy for chrome, amber and green for delivery status signalling.

A lightweight mobile design system ensured consistency across every screen and interaction state, while giving the engineering team the patterns they needed to scale features efficiently across iOS and Android. The colour system carried functional meaning — red for DPD brand and urgent actions, navy for chrome, amber and green for delivery status signalling.

The Strategy

From hardware-dependent to human-first.

The visual system was built around the three research constraints — one-handed use, low visibility, extreme repetition. Colour wasn't decorative; it communicated urgency and delivery type. Typography was set larger and heavier than standard mobile conventions. Every tap target was sized for a thumb, not a cursor. The result is an interface that disappears into the workflow rather than demanding attention from it.

Design System

Built for React Native, designed for scale.

A lightweight mobile design system ensured consistency across every screen and interaction state, while giving the engineering team the patterns they needed to scale features efficiently across iOS and Android. The colour system carried functional meaning — red for DPD brand and urgent actions, navy for chrome, amber and green for delivery status signalling.

Aa

Roboto

abcdefghijklmnopqrstuvwxyz

0123456789

Alex Thompson

ID: DPD-8921

Oldbury Depot, UK

Button

Button

Button

Cross-platform

Single React Native codebase delivering a consistent experience across iOS and Android.

Real-time

Firebase integration enabling live delivery updates and route changes mid-shift.

BYOD Ready

Tested across a wide range of personal devices, screen sizes, and OS versions.

The Results

A platform 50,000 drivers depend on every day.

A platform 50,000 drivers depend on every day.

Scale lives in the smallest gestures. A single tap removed from a workflow repeated 250 times a day becomes hours returned to a fleet across thousands of drivers. The redesign shipped to all 5,000+ UK depots and became the daily operating platform for DPD's entire driver workforce.

Scale lives in the smallest gestures. A single tap removed from a workflow repeated 250 times a day becomes hours returned to a fleet across thousands of drivers. The redesign shipped to all 5,000+ UK depots and became the daily operating platform for DPD's entire driver workforce.

50K+

Drivers Daily

Active users on the platform across the full UK DPD network every working day

1

Swipe to scan

Reduced from 3–4 taps — the most repeated interaction in a driver's day, simplified to a single gesture

5K+

Depots Supported

Saturn 5 rolled out across the entire UK DPD depot network

Reflection

Designing for repetition changes everything.

Designing for repetition changes everything.

The biggest lesson from Saturn 5 was that scale lives in the smallest gestures — a single tap removed from a workflow repeated 250 times a day becomes hours returned to a fleet. That shift in thinking changed how I approach every interaction design problem since: not "is this usable?" but "what does this cost at scale?"
Given more time, I'd have pushed for longitudinal testing post-launch to quantify those efficiency gains in hard numbers. I'd also have formalised the design system's token structure earlier — the colour and spacing decisions we made informally worked well, but formalising them from the start would have accelerated the feature work that came after.

The biggest lesson from Saturn 5 was that scale lives in the smallest gestures — a single tap removed from a workflow repeated 250 times a day becomes hours returned to a fleet. That shift in thinking changed how I approach every interaction design problem since: not "is this usable?" but "what does this cost at scale?"
Given more time, I'd have pushed for longitudinal testing post-launch to quantify those efficiency gains in hard numbers. I'd also have formalised the design system's token structure earlier — the colour and spacing decisions we made informally worked well, but formalising them from the start would have accelerated the feature work that came after.

Due to NDA restrictions, some visual assets and flows have been omitted from this case study. Get in touch for a detailed walkthrough.

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